bsnes-sx2 v008 and SatellaWave 0.1 Beta (04/08/2012)
Changelog of bsnes-sx2 v008:
- New format of BSX data files supported.
- Added Year data to Time Channel.
- Fixed Day data to Time Channel.
- Fixed Crash when erasing full Flash data.
Windows Binary 32-bit (Compatibility)
Windows Binary 64-bit (Compatibility)
Source Code
SatellaWave 0.1 Beta download:
Windows Binary
Source Code
bsnes-sx2 v007 (03/21/2012)
Changelog:
- Super Famicom Box emulation (which doesn't work) added.
- Fixed Page Erase Memory Pack command.
- Added Satellaview Second Stream support. ($218E-$2193)
- Added Hardcoded Time Stream Channel (0x0000)
- Time Stream Channel now have Month and Day data.
Windows Binary 32-bit (Compatibility)
Windows Binary 64-bit (Compatibility)
Source Code
SatellaWave Lite 0.1 (03/10/2012)
Something i've been working on for a while.
It's a file splitter. It makes BSX????-?.bin files for bsnes-sx2 if you want to test homebrew downloads and other things...
Microsoft .NET Framework 4 Runtime is needed. (or Mono for Linux/Mac users)
Windows Binary
bsnes-sx2 v006 (01/19/2012)
Changelog:
- XBAND is now supported. (Without Online features)
- Added Cartridge Tilt and Swap features.
- New name. "sx2" stands for "Seru's bs-X and Xband".
Windows Binary 32-bit (Compatibility)
Windows Binary 64-bit (Compatibility)
Source Code
bsnes-bsx v005 (12/04/2011)
Changelog:
- Fixed some Memory Pack Erase commands.
- Added Memory Pack saving support.
(It will make a MEMPACK.bs file, and will replace the contents EVERY TIME you save, be careful.)
- Removed Memory Pack Logging feature that slows down emulation.
Windows Binary 32-bit (Compatibility)
Windows Binary 64-bit (Compatibility)
Source Code
bsnes-bsx v004 (12/02/2011)
And this time... It will be even more useful:
- Added more Memory Pack commands support
- Fixed XML BS-X Slot support! (Try RPG Maker 2 and others now!)
Windows Binary 32-bit (Compatibility)
Windows Binary 64-bit (Compatibility)
Source Code
bsnes-bsx v003 (11/23/2011)
New release! Changelog:
- Signal Type Filter support (Registers $2188-$2189)
- BSX files have different filenames.
Windows Binary 32-bit (Compatibility)
Windows Binary 64-bit (Compatibility)
Source Code
bsnes-bsx v002 (11/02/2011)
This one's a big enhancement from the last version. It's a LOT MORE CUSTOMIZABLE!
Oh, and also: 32-bit version added. It's worth the wait!
Windows Binary 32-bit (Compatibility)
Windows Binary 64-bit (Compatibility)
Source Code
BS-X Project... is on a roll! (11/01/2011)
Well... Many things happened.
I got into Normal Online Mode, Soundlink Mode... And many others things that
Kiddo's blog will say better.
By the way, i made a japanese version of this website.
BS-X Project gets better (10/29/2011)
Finally got to be in Online Soundlink Mode:
http://www.youtube.com/watch?v=0skvsz0h0Oo
bsnes-bsx v002 won't be released yet.
bsnes-bsx v001 release (10/27/2011)
I wanted to release it at some point... (Can't seem to compile to 32-bit, sorry.)
Windows Binary 64-bit (Compatibility)
Source Code
BS-X Project Website Not WIP anymore (08/26/2011)
I finished the other pages. And credited properly ^^
BS-X Project Website Comes Back (08/25/2011)
For some reason, the website got removed. But i still have a backup.
But here's what is going on now:
Matthew Callis has volunteered to host the website. And so, I've made a whole new design and logo for it.
Hope you like it.
Update (29/05/2011 13:57)
It's been a while, but many things happened. Ikari_01 helped me for BS-X Project, mostly on Data Pack Commands (check the wiki),
And has also been helping a little on this new video :
http://youtu.be/9mHpuRca9qM
I will update the wiki soon about this, but at least, BS-X Project continues.
Found out something. (05/03/2011 17:33)
I have disassembled from the BS-X ROM, how the BS-X writes on Memory Packs.
But for a good reason, i can't release the comment version of the disassembly,
because it might not help about dumping new BS roms.
Twitter Widget Added. (23/10/2010 00:05)
Took me some long time to get it work good...
Now you have a way to see my progress.
First news! (20/10/2010 23:05)
The first news ! How nice is it ?
Well okay so, I updated most of the things, i fixed some mistakes.
Don't hesitate to see the FAQ and the TODO pages.